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ENVIRONMENTS

KIT PIECES

MINESHAFT CAVE-IN

Responsible for all assets except for Concrete, Trash Bag, and two cardboard pieces in the Creature turnaround which were sourced from Megascans. The scene was created in Unreal Engine 5 using Maya, ZBrush, Substance Designer, and Substance Painter to create the assets.

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HERO PROP

Mineshaft

STILL IMAGE

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Snow Cave

SNOWY CAVE

I made most of the assets in this scene, the trees and terrain are all my own, as well as the rock and snow materials. the grass uses Megascans Assets. I sculpted the terrain, trees, rocks, and snow buildup in ZBrush, made materials in Substance Designer and Painter, as well as put the scene together in Unreal Engine 5.

INITIAL CONCEPT

This scene was designed based on a concept not made by me, the creator of the original concept is Beastlysakura on Deviantart, you can view their page below:

KIT PIECES

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MATERIALS

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STILL IMAGE

KIT PIECES

DESERT PLANET

Comprised of mostly Megascans assets. Alien Plants and terrain made by me, as well as the Spaceship. Assets made by me were made using Maya, ZBrush, Substance Painter, Substance Designer, and Gaea. Scene put together in Unreal Engine 5. Planet Textures from images released by NASA.

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HERO PROP

STILL IMAGE

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Desert Planet
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UNNAMED GAME PROJECT

Modeled using Maya and ZBrush, textured in Substance Painter & Substance Designer with Materials and textures entirely my own. Assembled and rendered within Unreal Engine 5!

KIT PIECES

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MATERIALS

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