

CHARACTERS & CREATURES

REAPER LEVIATHAN
I really love the game Subnautica, so I decided to do my own take on the Reaper Leviathan! Tried to give it a bit of a redesign with some aspects I like. Scene is comprised of Megascans assets, but the creature itself is all my own, modeled in Maya and ZBrush, textured and baked in Substance Painter, as well as rendered in Unreal Engine 5.
TOPOLOGY (MAYA)

TOPOLOGY (UNREAL ENGINE)

SKETCHFAB MODEL
TURNAROUND

OGRE MECH
3D Version of a manga mech named Ogre from the manga EX:Arm. Fully made in Maya, textured in Substance Painter, and rendered in Marmoset!
SKETCHFAB MODEL
LOW POLY


HIGH POLY


TOPOLOGY COMPARISON


FUNGAL ZOMBIE
Zombie designed by me, and inspired by "The Last of Us". Sculpted in ZBrush and painted in Substance Painter, rendered in Unreal Engine 5. Platform made of Megascans Assets. This is the focal creature for another Environment Scene I had worked on the past, and a creature I had worked on during a Creature Sculpting class in my time at Gnomon.
TURNAROUND

SLASHER FREDBEAR
Original take on the character "Fredbear" from the franchise "Five Nights at Freddy's". Modeled in Zbrush and Maya, textured in Substance 3D Designer and Painter, and rendered in Unreal Engine 5. Flooring from Megascans.
TOPOLOGY
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