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PROPS

Gameboy

Gameboy, modeled in ZBrush using Zmodeler and in Maya, textured in Substance Painter and Designer. All Rendered within Unreal Engine 5.

Gameboy

SKETCHFAB MODEL

TURNAROUND

Radio

Wanted to have a go at some more props, potentially to be used in a retro scene with the Gameboy Model. Modeled in Maya, painted in Substance Painter, rendered in Unreal Engine and also having wireframes from the Sketchfab Model!

SKETCHFAB MODEL

TURNAROUND

TOPOLOGY

ElizabethMartinez_Radio_Topo_Front.jpg
ElizabethMartinez_Radio_Topo_Back.jpg
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