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PROPS
Gameboy
Gameboy, modeled in ZBrush using Zmodeler and in Maya, textured in Substance Painter and Designer. All Rendered within Unreal Engine 5.
Gameboy
SKETCHFAB MODEL
TURNAROUND
Radio
Wanted to have a go at some more props, potentially to be used in a retro scene with the Gameboy Model. Modeled in Maya, painted in Substance Painter, rendered in Unreal Engine and also having wireframes from the Sketchfab Model!
SKETCHFAB MODEL
TURNAROUND
TOPOLOGY


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